From founder insight to a live product.
I work directly with founders and enterprise teams to turn domain knowledge, rough products, and costly operational workflows into dependable software.
- Build founder-led SaaS across product definition, UX, architecture, implementation, integrations, and production operations.
- Modernize operational systems with AI and automation while keeping consequential rules deterministic and people in control.
- Find and resolve launch risk across product logic, pricing, workflows, instrumentation, data, and implementation.
- Martial World engagement: turned a founder’s marketplace concept into a live multi-sided product spanning discovery, subscriptions, member access, gym-owner operations, payments, signed QR check-in, reporting, and Cloudflare infrastructure.
July 2025 — Present
IMS Digital Technology Solutions
Senior Frontend Software Engineer / Consultant
Industrial operations · Field software · Digital twins
Industrial data, usable in the field.
At IMS, I help turn refinery-scale digital twins and fragmented operational data into software that supports the full field-work loop: preparing work, delivering the right context to the device, guiding users through inspection, preserving progress through unreliable connectivity, and making captured information usable for reporting and later decisions.
- Work directly with industrial domain experts and stakeholders at the boundaries between workflow design, spatial models, backend services, local storage, field devices, and data quality.
- Stabilized and modernized a model-linked React application, replacing fragile synchronization with clearer ownership between the interface, backend services, and digital-twin environment.
- Built field workflows that package operational context, spatial data, reference media, and validation rules for use beyond a reliable network connection.
- Designed explicit storage, readiness, download, failure, and recovery behavior so constrained devices and partial system failures do not silently compromise field work.
- Connected preparation, inspection, and reporting workflows so data remains meaningful as it moves between operational systems and the people using it.
- Developed supporting tools and shared contracts that validate and move complex facility data without depending on manual assembly or undocumented process knowledge.
- Explored performance-sensitive spatial interfaces for navigating dense facility context and focusing users on the assets and observations relevant to the job.
A frontend platform other engineers could build on.
As the first dedicated frontend engineer, I helped move Flo Recruit from fast-built product surfaces toward a coherent frontend platform for its employer and recruiting products.
- Architected the V2 frontend for the flagship applicant tracking system and broader employer product suite.
- Established frontend architecture, generated data-access patterns, and scalable approaches for complex recruiting workflows.
- Created the first practical design-system foundation and helped full-stack engineers contribute stronger frontend work.
- Built data-heavy filtering, virtualized tables, drag-and-drop interactions, and accessible shared components.
Building alongside people who know their domain.
Expero taught me to enter an unfamiliar domain, model the work correctly, and build interfaces that serve experts rather than flattening their problems.
- Contributed to a US Treasury bond-trading platform with high-volume orders, audit tooling, desktop workflows, and specialized data grids.
- Built interactive maps, network diagrams, timelines, and canvas visualizations for risk-analysis products.
- Prototyped supply-chain planning interfaces with domain experts and modernized laboratory-management workflows.
- Helped ship a React Native tenant application for Class-A commercial buildings.
Learning through games and interactive systems.
I started in a research lab building games and interactive systems designed to explore how software can shape behavior and support social-impact work.
- Developed browser-based games with JavaScript, HTML, CSS, and PhaserJS.
- Built supporting APIs with Node.js and MongoDB.
- Prototyped a realtime multiplayer server in Go using WebSockets.